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Blinding topaz (Ideally in combo with your primal skull).Primal skull (On a 0-cost draw spell, essential as a 1-of).Singularity (Combo with primal skull or your win-cons).Kaleidoscopic Prism (Put this on Aurora’s dream if you can, it copies the current cost).Mirror Moonstone (Best for 0-cost enablers).Crystallized Faeria (Combos with mirror moonstone well).Archers/Heroic/clash/snipestone (Remember doubles stack!).Focused Prism (mostly bad, only on a 0-cost).Shadowed Gem (mostly bad, use for something like witstrike).She also has more access to cheap draw, so adding primal skull to something like fateweave is highly recommended as engine-fuel.
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Mountains of support and enablement, but really only 3 damaging cards that are worthwhile (Other than the hilarious amount of damage you can passively get from sipping at full health).Īurora has more card options than Sharra, but depends on runes more to reduce some key costs or to duplicate bomb-spells like dream. Humbling vision (Can be good to have as a one-of to survive if you stall for a turn)Īurora is, of course, all tech no trousers as they say.Luduan (If you’ve not hit enough faerie wells you might need, but he’s not great).Kappa growth (Because why not, also dissolve).Eureka (As many as you can, ultimate value card for setup, but not actually part of the engine).
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Anyone who’s played LoL and sees a low global win-rate champ get nerfed because of Pro play abusing it knows what I mean… The SetupĪrra-Ara is very much more of an end-game team-up being more dependant on embellishments and unlocks. If you looked at winrates for higher difficulties with experienced players, it would be quite a different distribution. There are quite a few dependencies to make these kinds of runs happen, it takes skill, resources, some luck and using good heuristics to make it happen, hence why their global win-rate is so low. Even enemies like berserker designed to hurt combo get steamrollered before they can actually disrupt you. A good act 1 setup will see you kill everything in the first or second turn of combat. Unrivalled access to the only resources that really matter: Card draw and energy (also card search/filtering)Įven against greed is not -that- hard to loop your deck forever, or at least until the exponential growth 1/2 hit KO’s it.Cheap multiplier/exponential damage vehicles and.Tons of 0-cost card options, most of which directly feed both:.For those of you used to MTG terminology, Arra-Ara is the epitome of the Spike player: Infinite or Bust! The Logicįrom an experienced competitive TCG viewpoint it’s pretty obvious why these two have the highest potential to break the game for 3 reasons:
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They also have the highest variance, dependencies and skill cap. PSA: This is the correct name for SharAura.Īrra-Ara without a shadow of a doubt have the highest potential strength of any comp against -every- enemy, boss and epilogue in the game. Guide to Arra-Ara’s Strongest End-Game Comp in Depth Intro
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