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Eu4 spy network siege bonus
Eu4 spy network siege bonus







eu4 spy network siege bonus

Modifies the amount of monarch power gained from razing.

eu4 spy network siege bonus

#EU4 SPY NETWORK SIEGE BONUS FREE#

Modifies the base military power cost for recruiting Generals.Īdds to the maximum amount of free leaders. Modifies the diplomatic power cost for reducing war exhaustion.Īdds to the minimum fire pip count a leader can be generated with.Īdds to the minimum maneuver pip count a leader can be generated with.Īdds to the minimum shock pip count a leader can be generated with.Īdds to the minimum siege pip count a leader can be generated with. Modifies the base fort maintenance cost for forts in provinces that border rivals. Modifies the base garrison growth in provinces. Modifies the base garrison size in provinces. Modifies the maintenance cost of all mercenary units.Īdds to the attrition enemies take in a country's provinces.

eu4 spy network siege bonus

Modifies the base cost for mercenary units. Modifies the maintenance cost of all land units. Modifies the base speed at which land units are recruited. Modifies the base unit cost for all land units. Modifies a country's total manpower pool. Modifies the rate at which manpower is recovered.Īdds to the country's total manpower pool. Modifies the rate at which units are reinforced with new men. Modifies the cost of reinforcements when units are reinforced. Modifies the attrition taken by land units.

eu4 spy network siege bonus

not in battle, but engaged with another unit) Modifies the morale damage taken by units in reserves (i.e. Modifies the bonus siege status by blockaded. Modifies the shock damage taken by land units. Modifies the shock damage done by land units. Modifies the fire damage taken by land units. Modifies the fire damage done by land units. Modifies the base movement speed for all land units. Modifies the siege ability that affects siege phase length. Modifies the siege defensiveness that affects siege phase length. Modifies the discipline of mercenary units. Modifies the bonus damage artillery inflict when in the backrow during combat. Modifies the effectiveness of cavalry flanking.Īdds to the bonus artillery get versus forts. Modifies the power artillery gain from unit pips.Īdded to artillery fire modifier, a pure multiplier to artillery damage during fire phase, also for ship cannonsĪdded to artillery shock modifier, a pure multiplier to artillery damage during shock phaseĪdds to the ratio required to negate the insufficient support penalty. Modifies the base cost of artillery units. Modifies the power cavalry gain from unit pips.Īdded to cavalry fire modifier, a pure multiplier to cavalry damage during fire phaseĪdded to cavalry shock modifier, a pure multiplier to cavalry damage during shock phase Modifies the power infantry gain from unit pips.Īdded to infanty fire modifier, a pure multiplier to infantry damage during fire phaseĪdded to infanty shock modifier, a pure multiplier to infantry damage during shock phase Modifies the base cost of infantry units. Modifies the army drill decay rate per year. Modifies the army drill gains while drilling Modifies the rate of army professionalism gained each year. Modifies the army tradition bonus when gained through battles. It was last verified for version 1.28.Īdds to the rate of army tradition gained each year.Īdds to the decay rate of army tradition. Please help with verifying or updating this section. The following examples are mostly positive(green text in game) effects. For example: army_tradition = 1 adds the value to the base Army Tradition, whereas infantry_cost = 0.1 multiplies the base value by the modifier value. However, the effect the modifier value has on its base value can be additive or multiplicative. For example, if you apply infantry_cost = 0.1 and then apply infantry_cost = 0.3, the country will have infantry_cost = 0.4. can_bypass_forts can only be used in the Ages file.Īll modifiers stack additively. Do note, however, most rule modifiers can only be applied in a specific context, i.e. These activate features such as Exploration when applied. Adding country modifiers to a province scope will not work, and vice versa.Īdditionally, there is a unique type of country modifier called the rule modifier. All modifiers are sorted into one of two internal scopes: country and province.









Eu4 spy network siege bonus